As part of the development process, mobile user interface (UI) design is also essential in the creation of mobile apps. Mobile UI considers constraints, contexts, screen, input, and mobility as outlines for design. The user is often the focus of interaction with their device, and the interface entails components of both hardware and software. User input allows for the users to manipulate a system, and device’s output allows the system to indicate the effects of the users’ manipulation. Mobile UI design constraints include limited attention and form factors, such as a mobile device’s screen size for a user’s hand(s). Mobile UI contexts signal cues from user activity, such as location and scheduling that can be shown from user interactions within a mobile application. Overall, mobile UI design’s goal is mainly for an understandable, user-friendly interface. The UI of mobile apps should: consider users’ limited attention, minimize keystrokes, and be task-oriented with a minimum set of functions. This functionality is supported by mobile enterprise application platforms or integrated development environments (IDEs).
Mobile UIs, or front-ends, rely on mobile back-ends to support access to enterprise systems. The mobile back-end facilitates data routing, security, authentication, authorization, working off-line, and service orchestration. This functionality is supported by a mix of middleware components including mobile application servers, mobile backend as a service (MBaaS), and service-oriented architecture (SOA) infrastructure.
Mobile applications can be classified into 3 types: web-based apps, hybrid apps and native apps.
2) Native apps are complied for specific systems. So, if you want to run an app in another system, you need to rebuild it (maybe need rewrite code). Native apps can use API system. There are many programming languages to write hybrid apps. For example, you can use object C, swift to write iOS apps; you can use C/C++, Java, Kotlin to write Android apps.